Aplicación del patrón de interacción apoyo y entrenamiento al usuario en el diseño de un videojuego soportado en Smartphones

  • Leandro Filigrana Universidad del Cauca
  • Andrés Solano Universidad del Cauca
  • César A. Collazos Universidad del Cauca

Abstract

Nowadays, there are a variety of interaction patterns, which proposes solutions that are not easy to implement, because the information about your application is limited. Although the structure of each pattern contains at least the problem description, context and solution, several times the interaction designers who
want to use them, require additional information to do this implementation. For that reason, this paper explicitly describes the creation, implementation and evaluation of an interaction pattern focused on solving common problems of support and helps to user. This in order to guiding the interaction designers of videogames supported in Smartphones to obtain a proper application of this pattern.

How to Cite
Filigrana, L., Solano, A., & Collazos, C. A. (2016). Aplicación del patrón de interacción apoyo y entrenamiento al usuario en el diseño de un videojuego soportado en Smartphones. Revista Colombiana De Computación, 17(1), 32–54. https://doi.org/10.29375/25392115.2621

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Published
2016-06-01
Section
Article of scientific and technological research

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