Comparison between haptics and traditional controls for VR education and training

Keywords: Haptics, Usability, Controls, Virtual reality, Training

Abstract

Virtual Reality (VR) as an immersive environments generator currently presents a notable expansion and has made an appearance on multiple investigations concerning various study fields. Acknowledging the virtues presented by this technology, such as a rise in both motivation and learning effectiveness (by bringing an increased immersion and satisfaction levels on performed activities) on educational and training scopes, it’s been proposed to assess which control configuration (haptics or traditional) is more relevant to improve performance and usability on the mentioned scopes. Therefore, this article presents corresponding details to elaborating a prototype that allows the accomplishment of basic tasks for educational and training purposes in a virtual reality environment. In this document, we focus on the prototype's tests to determine the most usable interaction based on the criteria of the experiment’s participants.

Author Biographies

Pablo Figueroa, Universidad de los Andes

Profesor en el Departamento de Ingeniería de Sistemas y Computación en la Universidad de los Andes. Magíster en Ingeniería de Sistemas y Computación, Universidad de los Andes, Colombia. Ph.D. en Ciencias de la Computación, Universidad de Alberta, Canadá. Maneja líneas de investigación en realidad virtual y aumentada, y en desarrollo de videojuegos.

Fabián Medina Cortés, Universidad de los Andes

Magister en Ingeniería de software de la Universidad de los Andes de Bogotá, Colombia; Ingeniero de Sistemas de la Universidad El Bosque de Bogotá, Colombia. Participación en grupos de investigación OSIRIS e Imagine. Desempeño profesional en investigación, desarrollo de software e innovación tecnológica en áreas como realidad virtual, realidad aumentada, IoT y automatización para el sector educativo, retail e inmobiliario.

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How to Cite
Figueroa, P., & Medina Cortés, F. (2020). Comparison between haptics and traditional controls for VR education and training. Revista Colombiana De Computación, 21(2), 13–21. https://doi.org/10.29375/25392115.4027

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Published
2020-12-01
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Article of scientific and technological research

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